Tag Archives: children of men

Gravity

AKOP_Covers_Gravity

On this episode, we weigh in on the film Gravity, which exploded after its screening at TIFF this year! Earl pulls in Parker Mott to discuss why they’re more reserved in doling out praise for the lauded film, why it’s hard to recommend any movie with a well-oiled hype machine, and what they liked and didn’t like about it. Plus, Earl suggests a possible sequel idea, and Parker recommends another film for those repelled by Gravity’s charms.

Guests:
Parker Mott (@parkermott) – Writer & film critic for The Final TakeScene CreekNext Projection

Supplementary notes:
Official Trailer

Audio notes: (34min. runtime)
01:10 – Crash course on Gravity
03:05 – Recommending hyped-up media
06:05 – Music and sound design
08:15 – Long takes and visual structure
10:50 – Script, dialogue, acting
15:55 – Immersion destroys sense of isolation
22:00 – Meaning and emotion in film
24:50 – Film as spectacle, and viewing it outside a theatre
31:15 – Bela Tarr’s Werckmeister Harmonies

Subscribe to the podcast on iTunes!
Follow us (@AKOPPodcast or @phillerworks) or email us at akop@phillerworks.com!

The Last of Us

AKOP-Covers_TheLastofUs

This episode of All Kinds of Philler is all about The Last of Us: a tense, bloody, emotional, and morally complex video game. In other words, it’s the feel-good hit of the summer! Earl bands together with Brent and newcomer Stephen to discuss the critically-acclaimed survival horror game, the theme of partnerships, violence, enemy AI, and executing post-apocalyptic tropes. They also end up talking about Tomb Raider, and why Ellie looks a lot like Ellen Page. (Spoilers on the entire game.)

Guests:
Brent Peckham
Stephen

Supplementary Notes:
Story Trailer

Audio notes: (1hr. 8min. runtime)
00:30 – Intro to The Last of Us
01:40 – The prologue, Sarah, Joel’s morality, and evoking post-apocalyptic fiction
07:45 – Partnerships, Ishmael, Bill, Tess, Sam & Henry, and Joel & Ellie
17:25 – Realism, AI and level design, Uncharted, and game mechanics
29:20 – Emotional weight to each kill, Joel’s brutality, and the killcams
34:06 – The four seasons as chapters, and the Utah scene
38:10 – “It’s not a fun game!”, emotional drain, The Walking Dead, and cannibalism
42:55 – Threat of sexual violence, lack of female enemies or child clickers, and David
48:35 – The Firefly battle, dissonance between player & Joel, and the final scene
58:35 – Graphics, glitches, voice acting, and Ellen Page
61:20 – Comparisons to Tomb Raider
66:00 – Stephen and Brent’s playlists

Subscribe to the podcast on iTunes!
Follow us (@AKOPPodcast or @phillerworks) or email us at akop@phillerworks.com!