Combat, Competition, and Capcom

AKOP-capcom

This week, Earl and Shawn chat it up with guest Jon Warren about Capcom! They get into their favourite franchises, what Keiji Inafune is up to now, difficulty levels, and how Capcom was involved in some of our childhood games. They also get into how like statuses are the chain letters of 2014, Nuketown map strategies, and why arcades were cesspools. And along the way, Jon revisits the DMC series, Shawn reveals that he shoots from the hip, and Earl realizes how deep the Capcom conspiracy goes.

Guest:
Jon Warren (Jon of War) – Member of The Big Bang Podcast

What we’ve been checking out:
Jon: Tomb Raider [2013] (Game)
Shawn: Kingdom Hearts HD 1.5 Remix (Game)
Earl: Golden Oreo Cookies (Food), Pirate Cookies

Audio notes: (1hr. 15min. runtime)
0:00:40 – Introducing Jon, Spielberg & chain letters in 2014, Capcom news, Squaresoft, and antagonizing our audience
0:09:10 – Disney games, Legend of Zelda, Hercules, playing friends’ games, Duke Nukem, and Ducktales
0:16:50 – Keiji Inafune & Megaman, Mighty No.9, Capcom franchises, fans demanding games, and crappy games
0:29:40 – Yearly games, Call of Duty, Black Ops’ plot, Nuketown secrets & strategies, hip shooting, and internet cafes
0:42:35 – Arcades are creepy, settling scores with Street Fighter, and finding your niche fighting game
0:55:55 – Favourite Capcom game, Resident Evil, Devil May Cry, Dark Souls, and difficulty levels
1:05:45 – What’s everyone checking out?

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Theme: Coconut Robot2 (James Pants) / CC BY 3.0

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