Gone Home

AKOP_gonehome

This episode, we go through Gone Home! We invite over Brent Peckham again and newcomer Susan King to talk about the critically-acclaimed indie game, unravel its narrative and themes, compare it to Bioshock and The Stanley Parable, and the possibilities of storytelling in video games. And of course we inevitably get off track by pitching terrible ideas for sequels. So grab your cassette player (or whatever you folks have in 2013) and press play! (Full spoilers for this episode.)

Guests:
Brent Peckham
Susan King

Supplementary notes:
Gone Home Trailer

Audio notes: (58min. runtime)
02:50 – Recommending the game, and its price tag
07:30 – Sam’s story, and exploring the secondary storylines
13:55 – Uncle’s story, the dad’s story, and being a writer
19:00 – Family, trauma, and sexuality
24:05 – The mom’s storyline
29:05 – Building tension, subverting expectations, and game length
35:55 – Comparing to Bioshock and The Stanley Parable, and the potential of games
41:05 – The Fullbright Company, exploration, and narrative
46:10 – Structure, game elements, and pitching ideas for future games
50:35 – Comparing to Resident Evil, music and sound design, and player agency
54:45 – Experience watching other people play games

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